Real Time + Pause and Contact, Voices, Tutorial, Major Update!
Alpha 6 of Operators introduces real time with pause and contact, two majors features that completely change your approach to tactical combat.
Check out the video below on what's new in Alpha 6!
Real Time With Pause
You can now move your Operators in real time. Enemy vision is displayed in RED and they will come looking for you if you're spotted.
Pressing SPACE will pause the game and allow you to plan for CONTACT.
You can order Operators to SPRINT or ADVANCE when breaking concealment. ADVANCE will order your Operator to shoot while moving.
Contact!
Contact is a Simultaneous Turn where all factions attack each other. Depending on the enemy's alert state, you may be able to catch them off guard.
The results of Contact Resolution will award one team or the other the first turn in Turn Based Combat. It's still random, however you can stack the odds by injuring or killing as many enemies as possible during Contact.
Unit Voice Over
As mentioned in a previous post on AI Voice Acting, Operators now uses Replica AI voice generation for unit voices.
Listen in the video below!
Fog of War and Improved Outlines
This build includes a brand new fog of war rendering system. See here on how this was made!
A new unit movement outline was also created to polish the look and feel of the UI.
Changelog
- Real time + Pause
- Contact + Contact Resolution
- New tutorial map featuring Tactical Artificial Intelligence Assistant (TAIA)
- Removed the largest map (UrbanBlock) saving nearly 1gb in download size
- Enemy patrols and alert levels
- New spawn locations for all maps
- Replica voice acting
- Fog of war overhaul
- Cover icons, movement outlines, and general UI polish update
- Countless line-of-sight bug fixes
Please leave a comment, I'm really looking forward to hearing your feedback!
Files
Get Operators
Operators
Tactical Turn-Based War Story Engine
Status | Prototype |
Author | minmax |
Genre | Strategy |
Tags | Tactical, Turn-Based Combat |
More posts
- Real time, Contact, and In-Game TutorialMar 06, 2021
- AI Voice Acting in GamesFeb 28, 2021
- Rendering grid-based "Fog of War" in Unreal Engine 4 (Part 1)Feb 13, 2021
- Frag out!Jan 16, 2021
- Shops + RoadmapJan 01, 2021
- Morale SystemDec 27, 2020
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