Frag out!
This update brings more tactical options to the battlefield with frag grenades. Equipping grenades give you the throw grenade ability which allows your units to lob frag grenades. The grenade path is physically simulated and will bounce a few times depending on where you aim it.
For now they damage all units in the blast radius, as first pass. In a future update, hit chance and damage will be calculated based on cover and distance to blast center.
Your operators now have belt slots which can equip up to two grenades.
Other additions and changes:
- You can now rename your Operators in the view unit screen
- Fixed a bug which caused your first sprint animation to be skipped
- Stores now stock grenades alongside the other weapons
- Fixed bad spawn points on certain maps
As usual the development trello board is visible here.
Up next will be updates on the strategic layer. I'm looking to implement road blocks so you have to fight your way through the map in order to unlock new locations.
Files
Get Operators
Operators
Tactical Turn-Based War Story Engine
Status | Prototype |
Author | minmax |
Genre | Strategy |
Tags | Tactical, Turn-Based Combat |
More posts
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- AI Voice Acting in GamesFeb 28, 2021
- Rendering grid-based "Fog of War" in Unreal Engine 4 (Part 1)Feb 13, 2021
- Shops + RoadmapJan 01, 2021
- Morale SystemDec 27, 2020
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