Morale System
I'm currently experimenting with a morale system. Both your units and your enemies now have a morale stat, displayed under their HP.
In this version, units begin to get more and more stressed out as shots are made against them, or if they are hit, or suppressed. The consequences vary in levels, from Scared which is an aim penalty, to Terrified which causes you to lose AP on the next turn, and Panicked, which has a chance to totally cause a unit to hunker. The opposite is true, if morale is high by killing your opponents, then your morale can increase to Confident which gives you a slight aim bonus.
Losing a unit causes the entire squad to lose morale as well.
Morale loss due to volume of fire means that bringing terrifying weapons such as LMGs and using fire modes that spray tons of ammunition, despite having very low odds of hitting, can still be beneficial because you can degrade an enemies' morale.
In an early test, I was able to cause an enemy squad to completely panick and hunker down with their two units remaining. While at first I thought it was a bit silly, this seemed like a more realistic situation, as most firefights don't end with one side completely wiping the other. This means I'll need to think of some way to cause the AI to surrender, and yield alternate rewards. Likewise, the player should be able to surrender...
In the latest build:
- Added a morale system prototype
- Fixed tons of bugs with line of sight working incorrectly on varying elevation levels
Files
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Tactical Turn-Based War Story Engine
Status | Prototype |
Author | minmax |
Genre | Strategy |
Tags | Tactical, Turn-Based Combat |
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