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Tried that one out
- my crappy PC somehow manages to run it well-enough to play it as a turn-based game... although my PC is so crap that it's not your fault
- screen-scrolling speed is way too slow.
- I don't see how you can open your location's menu on the world map after you close it.
- I think that, for a game about leading 4-unit teams of customisable-RPG-developing characters, it might be a bit too easy to kill them, compared to classics like Jagged Alliance. I dig the real-time Contact mechanic, though.
- the game softlocked on me, when an enemy started suppressing one of my girls
- suggestion - an ability to pause to plan moves to execute, but without beginning the Contact. The movement speed is quite high, so performing some coordinated maneuvers to position the squad properly before attacking might be just too difficult to micromanage quickly enough in realtime.

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I tried the demo and I really like where you're going with this. Is the source something that you would be willing to license? This would make a great sandbox for AI testing. If you are willing to grant a non-exclusive license (the IP remains yours), how much would you want? Regardless, I'm looking forward to your next update.